Tuesday, April 1, 2008
Hey guys, I just got a great inside tip from my trusted source at Nintendo. This guy is totally legit and was the first one to know about the awesome Virtual Boy! Oh man, I love that console. Anyway, he says that the newest character for Brawl is none other than the famous Covenant-killing Mister Chief!
I know this is pretty hard to believe, so I asked him for some proof and he showed me this next picture. I had some of my NSA friends take a look at it and they assure my it's an unedited image.
Obviously it's hard to refute this type of evidence, but I guess we'll all know for sure once Brawl goes on sale. I can't wait! Do you think I should start waiting in line now?
Tuesday, March 11, 2008
Since I was sick most of Monday, March 10th, I played a stupid amount of Super Smash Brother's Brawl, and I will now pass some of my "wisdom" on to you.
BE WARNED, THE FOLLOWING ARTICLE CONTAINS SPOILERS... SO IF YOU DON'T WANT TO BE SPOILED, READ NO FURTHER!
Almost all the characters in Brawl and be unlocked just be completing Sub-Space Emissary (Marth, Luigi, Ness, Snake, Lucario, Falco, Sonic, R.O.B., Game and Watch, and Captain Falcon... not exactly in that order). That does leave three other characters: Toon Link, Jigglypuff, and Star Wolf. I'm not exactly sure how to unlock these characters, but I'll try. I hadn't finished any classic mode battles or events, but after completing one classic match (as Samus), I unlocked Toon Link. I tried a few more classic games, but got nothing. After that, I played all the event matches I had unlocked, and I unlocked Jigglypuff after clearing Event 20. However, none of the other events I had unlocked gave me anything. I decided to try my luck by replaying some of the Emissary levels. On the ruins level, at the bottom of the elevator on the second area, there was a new door. Behind the door, is the final character; Star Wolf. For some reason, he was much harder than TL or JP, and it took me three times to finally bring him down (I used Pit to take him out).
And that's how I did it. Other stuff about my Brawl experiences may follow.
Sunday, March 9, 2008
Finally, real people to join me! The snow stopped falling last evening so the roads are all clear by now. Craig, Steve, and two others all answered the call to thoroughly *ahem* test the game. First we played a couple standard Brawls, enough to unlock the first two secret characters. Now we've got two people playing through the story mode, Subspace Emissary. I'm not playing, but it seems much easier with two people. So far all stages are multiplayer, even if that means there are two Kirbys or two Pits. A couple people have commented on the load times, which are still slow.
Saturday, March 8, 2008
Woo! Guess who just picked up a copy of Brawl a day early? There's a huge snowstorm here now so all of the midnight launch parties that Gamestop and EB usually have for big launches are most likely cancelled. But even if they weren't, who wants to wait all the way until midnight? Anyway, I figured I would use this opportunity to give a play-by-play of my experiences with Brawl, and if the snow clears up a bit I may get Steve over here to try it out also. Until then, you're stuck with just my opinions:
6:00pm - Got home with the game in tow and opened it up. Pretty standard fare inside. At first glance it seems like a pretty lengthy manual, but the last third or so is all in spanish. Once in the Wii, the game performs a system update on your system which only takes a minute, but when thats one more minute between you and Brawl, it seems like forever. After the update I watched the intro movie, which looks a lot better on a TV than it does on YouTube, and then started into the Story Mode. Possible Spoilers for the rest of this paragraph (but I doubt it) The first fight is Mario vs. Kirby inside of a large stadium with the two Princesses (Peach and Zelda) amongst the audience. I picked Mario and won the first match, but only barely. I spent too much time playing with some of the new items that spawned. Afterwards, Kirby is turned into a trophy and Mario goes up and restores him back to normal Kirby by tapping the trophy. I'm guessing this is a plot point, because Kirby looked sort of surprised and happy that he was turned back to normal after the fight. Against foes less honorable than our fearless plumber, maybe a loss means spending eternity on the victors trophy wall.
6:50pm - I've beaten the first four or five levels and been introduced to two new characters, Pit and Diddy Kong. The story is not very deep, but it keeps up a good pace so with cutscenes and the occasional explosion between each level. I also decided to try the WiFi online play. After connecting you choose a player and a map, before entering the lobby. Well, by lobby I really mean practice stage / mini-game. While you're waiting for other players you are treated to a simple practice arena with the punching bag in the middle. At some point this may get old, but I think this is a great way to keep you busy while waiting for the real match to start. It took a couple minutes for the game to find some opponents, which I'm assuming will be faster once the game is officially released tomorrow. The first match was a four player free-for-all and three of us ended up entering Sudden Death. One of the players dropped out before the next match and the game wasn't able to find another opponent so it started us with just three players. Once again it ended with a three-way Sudden Death match.
7:20pm - Just watched part of a show about making swords on the History Channel. It looked pretty easy, assuming you have access to a bunch of Iron, a really hot furnace, and an assortment of hammers.
8:15pm - Played through a few events and a couple random matches. My favorite character from Melee was Sheik and I was thrilled when I heard she (or he ... whatever) was returning. Unfortunately it seems to take about two or three times as long to transform into Sheik, and I still haven't found a way to start a match as her. Oh well, still a great game so far.
11:55pm - Last update until I get a chance to play with some real people. Aside from playing Brawl, I've eaten dinner and watched The Fountain since the last update. Overall I enjoy the game, but there are a couple problems with it. The most annoying of which is the zoom. The game seems to assume that you're playing on a large, beautiful HDTV. For those of us who aren't, the characters and items are too small. The game still auto-zooms based on how far apart the characters are from each other, but it's perpetually zoomed out farther than Melee. Next, the load times are pretty long. Not much to say about them, just that it's annoying. Last, the story mode is a nice touch, but I'm still bored playing by myself. Gotta convince Steve and Craig to brave the weather tomorrow so I can get some true multiplayer going.